AI Insights · Timothy · January 2022
Top 5 Fish Games on Android in the US: Q4 2021 Performance
Discover the performance trends of the top 5 fish games on Android in the US during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top fish games on the Android platform in the United States displayed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
Fishdom from Playrix saw a fluctuating trend in weekly revenue, peaking at approximately $1.6M in late September and hitting a low of around $920K in late November. Weekly downloads showed a downward trend initially, starting at 38K in late September and reaching a low of 21.8K in late November before rebounding to 38.6K in the final week of December. Active users remained relatively stable, averaging between 200K and 250K throughout the quarter.
Solitaire 3D Fish by Playdayy experienced modest weekly revenue, peaking at $4.2K in mid-December. Downloads started strong at 26.3K in late September, dipped to 12.8K in late November, and then surged to 40K by the end of December. Active users followed a similar pattern, increasing from about 45.6K in late September to over 61K at the end of the quarter.
Fish.IO - Hungry Fish from ABI Games Studio had no significant revenue until mid-December, where it saw minimal earnings. Downloads fluctuated, starting at 22K in late September, reaching a low of 14.2K in early October, and peaking at 29.3K by the end of December. Active users showed a steady increase from 27.8K in late September to 55.3K by the end of the quarter.
Hungry Shark World by Ubisoft Entertainment maintained consistent weekly revenue, peaking at roughly $22.4K in late November. Downloads varied, beginning at 20.4K in late September, peaking at 25.3K in late November, and ending at 19.4K in the last week of December. Active users remained steady, ranging between 130K and 150K throughout the quarter.
Hungry Shark Evolution also from Ubisoft Entertainment showed a slight increase in weekly revenue, peaking at $9.7K in early November. Weekly downloads were fairly stable, starting at 20.2K in late September, dipping to 9.6K in early December, and ending at 20.3K in the final week of December. Active users saw a decline from 154.3K in late September to about 114.8K in early December before recovering to 144.9K by the end of the quarter.
These insights are derived from data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.